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Game On: Teaching Research Methods to College Students Using Kahoot!

Research output: Contribution to conferencePresentation

Abstract

This poster will demonstrate how to use Kahoot!, a free game-based learning platform, to make research methods an interactive teaching experience. Instead of lecture-based, mid-semester recap covering topics such as source evaluation, keyword refinement, and database searching, Kahoot! helps transform a class from boring to exciting. Attendees will learn how to design their Kahoot! as well as create buy-in with students.

Poster presented at the SEFLIN Regional Conference 2017 - Libraries: The New Town Hall, Thursday, July 27, 2017 at the Klovens Conference Center, Florida International University, Biscayne Bay Campus.

Original languageAmerican English
StatePublished - Jul 27 2017
EventSEFLIN Regional Conference 2017 - Florida International University, Miami, FL
Duration: Jul 27 2017Jul 27 2017

Conference

ConferenceSEFLIN Regional Conference 2017
Abbreviated titleSEFLIN 2017
CityMiami, FL
Period7/27/177/27/17

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • Kahoot; game-based learning; interactive teaching

Disciplines

  • Library and Information Science

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