Gotta catch ‘em all: Exploring the use of Pokémon Go to enhance cognition and affect.

Tracy Packiam Alloway, Rachel Carpenter

Research output: Contribution to journalArticlepeer-review

Original languageEnglish
Pages (from-to)178-186
Number of pages9
JournalPsychology of Popular Media
Volume10
Issue number2
DOIs
StatePublished - 2021

ASJC Scopus Subject Areas

  • Applied Psychology
  • Communication
  • Cultural Studies
  • Psychology (miscellaneous)

Keywords

  • affect
  • augmented reality
  • empathy
  • Pokémon Go
  • working memory

Cite this