TY - JOUR
T1 - Virtual Reality Augments Effectiveness of Treadmill Walking Training in Patients with Walking and Balance Impairments
T2 - A Systematic Review and Meta-Analysis of Randomized Controlled Trials
AU - Hao, Jie
AU - Buster, Thad W.
AU - Cesar, Guilherme
AU - Burnfield, Judith M.
N1 - Hao J, Buster TW, Cesar GM, Burnfield JM. Virtual reality augments effectiveness of treadmill walking training in patients with walking and balance impairments: A systematic review and meta-analysis of randomized controlled trials. Clinical Rehabilitation. 2023;37(5):603-619. doi:10.1177/02692155221138309
PY - 2023/5
Y1 - 2023/5
N2 - Objective : To systematically summarize and examine current evidence regarding the combination of virtual reality and treadmill training in patients with walking and balance impairments. Data sources: English language randomized controlled trials, participants with walking and balance impairments, intervention group used virtual reality and treadmill, control group only used treadmill with the same training frequency and number of sessions. Six bioscience and engineering databases were searched. Methods : Two independent reviewers conducted study selection, data extraction, and quality assessment. Methodological quality was assessed using the Physiotherapy Evidence Database (PEDro) scale. Results :Sixteen randomized controlled trials including 829 participants were identified. Compared to treadmill-only training, virtual reality augmented treadmill training induced significantly faster walking (p < 0.001; standardized mean difference (SMD) =0.55, 95%CI: 0.30 to 0.81), longer step length (p <0.001; SMD =0.74, 95%CI: 0.42 to 1.06), narrower step width (p=0.03; SMD =−0.52, 95%CI: −0.97 to −0.06), longer single leg stance period (p =0.003; SMD =0.77, 95%CI: 0.27 to 1.27), better functional mobility (p=0.003; SMD=−0.44, 95%CI:−0.74 to −0.15), improved balance function (p =0.04; SMD=0.24, 95%CI: 0.01 to 0.47), and enhanced balance confidence (p =0.03; SMD =0.73, 95%CI: 0.08 to 1.37). Walking endurance did not differ significantly between groups (p =0.21; SMD =0.13, 95%CI: −0.07 to 0.34). Conclusions: Virtual reality augmented treadmill walking training enhances outcomes compared to treadmill-only training in patients with walking and balance impairments. The results of this review support the clinical significance of combining virtual reality with treadmill training with level 1A empirical evidence.
AB - Objective : To systematically summarize and examine current evidence regarding the combination of virtual reality and treadmill training in patients with walking and balance impairments. Data sources: English language randomized controlled trials, participants with walking and balance impairments, intervention group used virtual reality and treadmill, control group only used treadmill with the same training frequency and number of sessions. Six bioscience and engineering databases were searched. Methods : Two independent reviewers conducted study selection, data extraction, and quality assessment. Methodological quality was assessed using the Physiotherapy Evidence Database (PEDro) scale. Results :Sixteen randomized controlled trials including 829 participants were identified. Compared to treadmill-only training, virtual reality augmented treadmill training induced significantly faster walking (p < 0.001; standardized mean difference (SMD) =0.55, 95%CI: 0.30 to 0.81), longer step length (p <0.001; SMD =0.74, 95%CI: 0.42 to 1.06), narrower step width (p=0.03; SMD =−0.52, 95%CI: −0.97 to −0.06), longer single leg stance period (p =0.003; SMD =0.77, 95%CI: 0.27 to 1.27), better functional mobility (p=0.003; SMD=−0.44, 95%CI:−0.74 to −0.15), improved balance function (p =0.04; SMD=0.24, 95%CI: 0.01 to 0.47), and enhanced balance confidence (p =0.03; SMD =0.73, 95%CI: 0.08 to 1.37). Walking endurance did not differ significantly between groups (p =0.21; SMD =0.13, 95%CI: −0.07 to 0.34). Conclusions: Virtual reality augmented treadmill walking training enhances outcomes compared to treadmill-only training in patients with walking and balance impairments. The results of this review support the clinical significance of combining virtual reality with treadmill training with level 1A empirical evidence.
KW - Virtual reality
KW - balance
KW - function
KW - gait
KW - treadmill training
U2 - 10.1177/02692155221138309
DO - 10.1177/02692155221138309
M3 - Article
C2 - 36366806
SN - 0269-2155
VL - 37
SP - 603
EP - 619
JO - Clinical Rehabilitation
JF - Clinical Rehabilitation
IS - 5
ER -