TY - JOUR
T1 - A Second Life Within Second Life
T2 - Are Virtual World Users Creating New Selves and New Lives?
AU - Linares, K.
AU - Subrahmanyam, Kaveri
AU - Cheng, R.
AU - Guan, S. A.
N1 - Linares, K., Subrahmanyam, K., Cheng, R., & Guan, S. A. (2011).* A second life within Second Life: Are virtual world users creating new selves and new lives? International Journal of Cyber Behavior, Psychology, and Learning, 1, 50-71.
PY - 2011
Y1 - 2011
N2 - Virtual worlds such as Second Life (SL) are online computer-based world-like spaces, where users assume virtual selves or avatars to interact with others, create objects, and engage in a variety of transactions. This paper examines SL residents' avatars, activities, and the relation between residents' offline characteristics and online avatars and activities. The authors examined whether there was a relationship between residents' identity style and online beliefs and activities, specifically those related to self-presentation and identity exploration via avatars and relationship formation as they are related to one's sense of self. An online survey of 378 SL residents (age range = 18-69) was conducted. Respondents were asked to complete an SL survey (containing questions about their avatars, use, and activities within SL) and the Identity Style Inventory sixth grade reading level (ISI-6G). Results suggested that SL avatars were mostly human, and were of the same gender as the residents' offline self; SL activities were similar to every day offline ones. Latent variable analysis revealed that identity processing styles were partially related to beliefs and activities within SL. The study suggests SL residents may not be creating second lives within this virtual world, but are instead bringing elements of their first or offline lives into this online context.
AB - Virtual worlds such as Second Life (SL) are online computer-based world-like spaces, where users assume virtual selves or avatars to interact with others, create objects, and engage in a variety of transactions. This paper examines SL residents' avatars, activities, and the relation between residents' offline characteristics and online avatars and activities. The authors examined whether there was a relationship between residents' identity style and online beliefs and activities, specifically those related to self-presentation and identity exploration via avatars and relationship formation as they are related to one's sense of self. An online survey of 378 SL residents (age range = 18-69) was conducted. Respondents were asked to complete an SL survey (containing questions about their avatars, use, and activities within SL) and the Identity Style Inventory sixth grade reading level (ISI-6G). Results suggested that SL avatars were mostly human, and were of the same gender as the residents' offline self; SL activities were similar to every day offline ones. Latent variable analysis revealed that identity processing styles were partially related to beliefs and activities within SL. The study suggests SL residents may not be creating second lives within this virtual world, but are instead bringing elements of their first or offline lives into this online context.
KW - Avatars
KW - Identity Construction
KW - Identity Styles
KW - Online and Offline Selves
KW - Psychological Distance
KW - Second Life
KW - Virtual Worlds
UR - https://unf-flvc.primo.exlibrisgroup.com/permalink/01FALSC_UNF/14genmd/cdi_proquest_journals_2931887389
U2 - 10.4018/ijcbpl.2011070104
DO - 10.4018/ijcbpl.2011070104
M3 - Article
SN - 2155-7136
VL - 1
SP - 50
EP - 71
JO - International Journal of Cyber Behavior, Psychology, and Learning
JF - International Journal of Cyber Behavior, Psychology, and Learning
IS - 3
ER -